Technical Knockout is an electronic / kinetic sculpture that automatizes the motions necessary to play Wii Sports by capitalizing on the limited motion sensing capabilities of the Wii-mote to play a never-ending (winning) game of Wii boxing.
Media: Modified punching bag wall mount, motor, custom fabric punching bag, Wii console and controller, car door actuator, Monitor
Technical Knockout was featured in a solo show called PLAY DEAD
@ Three Four Three Four Gallery in Brooklyn, NY.
The show featured 2 other works: Yelena Isinbayeva Fly Away Via Satellite Broadcast , a custom built open world / high jumping video game with custom game mat controllers; and Spacebags, two sculptures made by vacuum storing custom-made motion capture suits.
check it out on ThreeFourThreeFour's website
Also check out this article about the show by Jae Wook Lee in TK-21
Also relevant is David O'Grady's piece on Isla for the UCLA Game Lab.
Technical Knockout is the second in a series of sculptures that automize infinite games of wii sports. The first was The Long Reliever, a prototype developed while in residence at the UCLA Game Lab. It was installed at the Hammer for the Game Festival in 2015.
The Long Reliever automatizes the motions necessary to play Wii Sports by capitalizing on the limited motion sensing capabilities of the Wii-mote. By continuously, and quite pathetically, activating the "pitch / swing" gesture and repeatedly pressing the A button, the sculpture plays game after game of endless 1-player baseball. This game could go on forever.
Media: popular motion sensing game remote, motor, car
lock actuator, microcontroller, popular game platform, infrared sensor bar, monitor.